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Garou

GAROU WEREWOLF WEREWOLVES
At the beginning of things, Gaia - the world and the spirit that embodies it -
set all things in a balance that would maintain and encourage life. Near the
top of this chain of being was humanity, and above them were the Garou - the
sacred warriors of the spirit. They were appointed to be the crusaders
against the Wyrm, who spreads its cancer through the humans. They are the
preservers of the raw essence of life, of nature's diversity and purity. They
are the Earth's immune system, fighting the disease of the Wyrm. They are the
werewolves, and they fight and destroy the children of the Wyrm (such as the
vampires) at every opportunity.

Garou Commands
First - Induces the First Change in a human.
Howl - A special channel that only werewolves can understand.
Advance - Raises Garou ranks.
WWgifts - Shows a list of all the gifts you have available.
WWpowers - Lists all the commands (NOT powers) available to you.
WWarmor - Wolf EQ each piece costs 400 qps, 100 primal.

See also: help breeds, help auspices, help tribes, help ranks

BREED BREEDS
Homid - Human born. "Monkeys"
Metis - Garou born. "Obscenities"
Lupus - Wolf born. "Fleabiters

AUSPICE AUSPICES
Ragabash - The New moon, the Trickster.
Theurge - The Crescent moon, the Seer.
Philodox - The Half moon, the Mediator.
Galliard - The Gibbous moon, the Moon Dancer.
Ahroun - The Full moon, the Warrior.

TRIBE TRIBES
Black Furies - Feminists with a vengeance. Totem - Pegasus.
Bone Gnawers - The Dregs of Garou society. Totem - Rat.
Children of Gaia - Born in a cry for peace. Totem - Unicorn.
Fianna - Lorekeepers and bards with a reputation for excess. Totem - Stag
Get of Fenris - The result of centuries of warrior heritage. Totem - Fenris
Glass Walkers - Masters of the tools and technology of man. Totem - Cockroach
Red Talons - The most feral and brutal of the Garou. Totem - Griffin
Shadow Lords - Masters of Machiavellian politics. Totem - Grandfather Thunder
Silent Striders - Mysterious wanderers, tireless scouts, heralds. Totem - Owl
Silver Fangs - The proud and noble leaders of Garou society. Totem - Falcon
Uktena - Spiritual Garou drawn from animistic peoples. Totem - Uktena
Wendigos - Masters of their woodland domain. Totem - Wendigo
Stargazers - An introspective tribe, not in the Garou Nation. Totem - Chimera

Ranks
Garou can advance through 5 ranks. Garou start at rank 1, and through the
advance command can raise themselves to rank 3. To advance to rank 4
requires a rank 5 to advance you. To achieve rank 5, you need an immortal.
The ranks are, in order, Claith, Fostern, Adren, Arthro, and Elder. In order
to get to each rank, 20 quests need to be completed and 1000 mobkills
obtained. Each rank provides a small damcap bonus, only Arthro and Elders
can induce the First Change in a human, to create a new werewolf.

HOMID
1: Persuasion - Prevents attacks. <persuasion>
2: Jam Technology - Causes your opponents weapon not to work. <jamtech>
3: Reshape Object - Changes shape of objects. <reshape>
4: Disquiet - Makes target apathetic. <disquiet>
5: Spirit Ward - A powerful mental shield. <ward>

METIS
1: Primal Anger - Increased rage through pain. <primalanger>
2: Burrow - Burrows into the earth. <burrow>
3: Eyes of the Cat - Enhanced sight allows vision in the dark. <nightsight>
4: Gift of the Porcupine - Bristles sprout and prevent embrace. <porcupine>
5: Madness - Prevents attacks from target. <madness>

LUPUS
1: Heightened Senses - Raises sensitivity of all senses. <heighten>
2: Sense Prey - Allows you to locate your quarry. <scry>
3: Catfeet - Improves balance. <auto>
4: Beast Life - Makes animals respond to your will. <beastlife>
5: Elemental Gift - Calls the elemental spirits forth. <elemental>

Ragabash
1: Blur of the Milky Eye - Makes Garou hard to see. <blur>
2: Blissful Ignorance - Hides the Garou from sight. <blissful>
3: Scent of Running Water - Makes Garou impossible to track. <auto>
4: Whelp Body - Weakens your opponent. <whelp>
5: Open Moon Bridge - Opens a moon bridge between Caerns. <moonbridge/not in>
The corpse of a baby bugbear decays into dust.

Theurge
1: Mother's Touch - Heals others in need. <mother>
2: Grandmother's Touch - Allows Mother's Touch to be used on yourself. <auto>
3: Pulse of the Invisible - Gives sight into the Umbra. <pulse>
4: Grasp the Beyond - Forces people into the Umbra. <grasp>
5: Feral Lobotomy - Attacks the mind. <lobotomy>

Philodox
1: Resist Pain - Wolf has no hit/dam penalty for damage. <auto>
2: Strength of Purpose - Increases the Garou's resolve. <auto/not in>
3: Weak Arm - Careful examination reveals strengths and weaknesses. <auto>
4: Wall of Granite - Summons a wall of granite to block an exit. <wallgranite>
5: Geas - Takes control over the actions of others. <geas>

Galliard
1: Call of the Wyld - Tells all wolves of danger. <wyld>
2: Distractions - Causes opponent to lose concentration while fighting. <auto>
3: Call of the Wyrm - Baits a creature of the Wyrm out of hiding. <wyrmcall>
4: Song of Rage - Causes victim to fly into a rage. <songofrage>
5: Bridge Walker - Attempts to make a moon bridge. <bridgewalk>

Ahroun
1: Sense Silver - Can sense silver and people who use it. <auto>
2: Spirit of the Fray - Allows lightning quick movement. <auto>
3: Silver Claws - Turns claws silver for extra damage to other wolves. <auto>
4: Stoking Fury's Furnace - Increased rage. <auto>
5: Kiss of Helios - Invokes the power of the sun. <helios>

'Black Furies'
1: Curse of Aeolus - Calls up an eerie fog. <aeolus>
3: Coup de Grace - Charge into combat for extra power. <auto>
5: Body Wrack - Causes immense pain. <bodywrack>

'Bone Gnawers'
1: Resist Toxin - Provides immunity to poison. <auto>
5: Survivor - All attacks deal less damage. <auto>

'Children of Gaia'
1: Calm - Allows a quick calming of rage. <calm>
2: Luna's Armor - Provides an armor class boost. <auto>
3: Dazzle - Stuns your opponent. <dazzle>
4: Calm - Calms the rage of others. <serenity>
5: Halo of Sun - A halo of pure Sunlight surrounds you. <halosun>

Fianna
3: Phantasm - Creates an ummoving illusion. <formillusion>
*4: Clone Object - Makes an illusionary object. <cloneobject>

'Get of Fenris'
1: Venom Blood - Makes your blood poisonous. <auto>
2: Might of Thor - Raises your damage. <auto>
3: Scream of Gaia - Stuns everyone. <scream>
4: Hero's Stand - Prevents punch/hurl. <auto>
: Venom Blood - Yes, its at two levels. *growl*. <auto>
*5: Fast Rage - Wolf rages faster. <rage>

'Glass Walkers'
1: Diagnostics - Closely examines an object. <diagnostics>
2: Cybersenses - Technologically enhances senses. <readaura>
3: Elemental Favor - Controls urban spirits. <elemfavor/not in>
4: Doppleganger - Takes on appearance of another. <doppleganger>
5: Summon Net Spider - Summons a net spider. <summonnetspider>

'Red Talons'
*3: Hard Claws - Lets you parry with claws. <auto>
*4: Harder Claws - Lets you parry with claws better. <auto>

'Shadow Lords'
1: Fatal Flaw - Exploits weaknesses to increase damage. <auto>
2: Clap of Thunder - A thunder clap stuns foes. <auto>
*3: Icy - Majesty. <icy>
4: Paralyzing Stare - Prevents opponents from reacting. <paralyz>
5: Obedience - Forces others to obey you. <obedience>

'Silent Striders'
1: Speed of Thought - Increased speed. <auto>
2: Messenger's Fortitude - Reduced damage. <auto>
3: Speed Beyond Thought - Increased speed. <auto>

'Silver Fangs'
4: Mindblock - Prevents scry/readaura. <shield>
*5: Silver immunity - Immune to silver. <auto>

Uktena
1: Shroud - Summons a ball of darkness. <shroud>
2: Spirit of the Fish - Grants water breathing. <auto>
4: Invisibility - Renders you invisible. <invisibility>
5: Fetish Doll - Creates a Voodoo doll. <fetish>

Wendigos
1: Camouflage - Hides the user from sight. <camouflage>