Garou
GAROU
WEREWOLF WEREWOLVES
At the beginning of things, Gaia - the world and the
spirit that embodies it -
set all things in a balance that would maintain and
encourage life. Near the
top of this chain of being was humanity, and above
them were the Garou - the
sacred warriors of the spirit. They were appointed to
be the crusaders
against the Wyrm, who spreads its cancer through the
humans. They are the
preservers of the raw essence of life, of nature's
diversity and purity. They
are the Earth's immune system, fighting the disease
of the Wyrm. They are the
werewolves, and they fight and destroy the children
of the Wyrm (such as the
vampires) at every opportunity.
Garou Commands
First - Induces the First Change in a human.
Howl - A special channel that only werewolves can
understand.
Advance - Raises Garou ranks.
WWgifts - Shows a list of all the gifts you have
available.
WWpowers - Lists all the commands (NOT powers)
available to you.
WWarmor - Wolf EQ each piece costs 400 qps, 100
primal.
See also: help breeds, help auspices, help tribes,
help ranks
BREED
BREEDS
Homid - Human born. "Monkeys"
Metis - Garou born. "Obscenities"
Lupus - Wolf born. "Fleabiters
AUSPICE
AUSPICES
Ragabash - The New moon, the Trickster.
Theurge - The Crescent moon, the Seer.
Philodox - The Half moon, the Mediator.
Galliard - The Gibbous moon, the Moon Dancer.
Ahroun - The Full moon, the Warrior.
TRIBE
TRIBES
Black Furies - Feminists with a vengeance. Totem -
Pegasus.
Bone Gnawers - The Dregs of Garou society. Totem -
Rat.
Children of Gaia - Born in a cry for peace. Totem -
Unicorn.
Fianna - Lorekeepers and bards with a reputation for
excess. Totem - Stag
Get of Fenris - The result of centuries of warrior
heritage. Totem - Fenris
Glass Walkers - Masters of the tools and technology
of man. Totem - Cockroach
Red Talons - The most feral and brutal of the Garou.
Totem - Griffin
Shadow Lords - Masters of Machiavellian politics.
Totem - Grandfather Thunder
Silent Striders - Mysterious wanderers, tireless
scouts, heralds. Totem - Owl
Silver Fangs - The proud and noble leaders of Garou
society. Totem - Falcon
Uktena - Spiritual Garou drawn from animistic
peoples. Totem - Uktena
Wendigos - Masters of their woodland domain. Totem -
Wendigo
Stargazers - An introspective tribe, not in the Garou
Nation. Totem - Chimera
Ranks
Garou can advance through 5 ranks. Garou start at
rank 1, and through the
advance command can raise themselves to rank 3. To
advance to rank 4
requires a rank 5 to advance you. To achieve rank 5,
you need an immortal.
The ranks are, in order, Claith, Fostern, Adren,
Arthro, and Elder. In order
to get to each rank, 20 quests need to be completed
and 1000 mobkills
obtained. Each rank provides a small damcap bonus,
only Arthro and Elders
can induce the First Change in a human, to create a
new werewolf.
HOMID
1: Persuasion - Prevents attacks. <persuasion>
2: Jam Technology - Causes your opponents weapon not
to work. <jamtech>
3: Reshape Object - Changes shape of objects.
<reshape>
4: Disquiet - Makes target apathetic.
<disquiet>
5: Spirit Ward - A powerful mental shield.
<ward>
METIS
1: Primal Anger - Increased rage through pain.
<primalanger>
2: Burrow - Burrows into the earth. <burrow>
3: Eyes of the Cat - Enhanced sight allows vision in
the dark. <nightsight>
4: Gift of the Porcupine - Bristles sprout and
prevent embrace. <porcupine>
5: Madness - Prevents attacks from target.
<madness>
LUPUS
1: Heightened Senses - Raises sensitivity of all
senses. <heighten>
2: Sense Prey - Allows you to locate your quarry.
<scry>
3: Catfeet - Improves balance. <auto>
4: Beast Life - Makes animals respond to your will.
<beastlife>
5: Elemental Gift - Calls the elemental spirits
forth. <elemental>
Ragabash
1: Blur of the Milky Eye - Makes Garou hard to see.
<blur>
2: Blissful Ignorance - Hides the Garou from sight.
<blissful>
3: Scent of Running Water - Makes Garou impossible to
track. <auto>
4: Whelp Body - Weakens your opponent. <whelp>
5: Open Moon Bridge - Opens a moon bridge between
Caerns. <moonbridge/not in>
The corpse of a baby bugbear decays into dust.
Theurge
1: Mother's Touch - Heals others in need.
<mother>
2: Grandmother's Touch - Allows Mother's Touch to be
used on yourself. <auto>
3: Pulse of the Invisible - Gives sight into the
Umbra. <pulse>
4: Grasp the Beyond - Forces people into the Umbra.
<grasp>
5: Feral Lobotomy - Attacks the mind.
<lobotomy>
Philodox
1: Resist Pain - Wolf has no hit/dam penalty for
damage. <auto>
2: Strength of Purpose - Increases the Garou's
resolve. <auto/not in>
3: Weak Arm - Careful examination reveals strengths
and weaknesses. <auto>
4: Wall of Granite - Summons a wall of granite to
block an exit. <wallgranite>
5: Geas - Takes control over the actions of others.
<geas>
Galliard
1: Call of the Wyld - Tells all wolves of danger.
<wyld>
2: Distractions - Causes opponent to lose
concentration while fighting. <auto>
3: Call of the Wyrm - Baits a creature of the Wyrm
out of hiding. <wyrmcall>
4: Song of Rage - Causes victim to fly into a rage.
<songofrage>
5: Bridge Walker - Attempts to make a moon bridge.
<bridgewalk>
Ahroun
1: Sense Silver - Can sense silver and people who use
it. <auto>
2: Spirit of the Fray - Allows lightning quick
movement. <auto>
3: Silver Claws - Turns claws silver for extra damage
to other wolves. <auto>
4: Stoking Fury's Furnace - Increased rage.
<auto>
5: Kiss of Helios - Invokes the power of the sun.
<helios>
'Black
Furies'
1: Curse of Aeolus - Calls up an eerie fog.
<aeolus>
3: Coup de Grace - Charge into combat for extra
power. <auto>
5: Body Wrack - Causes immense pain.
<bodywrack>
'Bone
Gnawers'
1: Resist Toxin - Provides immunity to poison.
<auto>
5: Survivor - All attacks deal less damage.
<auto>
'Children
of Gaia'
1: Calm - Allows a quick calming of rage.
<calm>
2: Luna's Armor - Provides an armor class boost.
<auto>
3: Dazzle - Stuns your opponent. <dazzle>
4: Calm - Calms the rage of others. <serenity>
5: Halo of Sun - A halo of pure Sunlight surrounds
you. <halosun>
Fianna
3: Phantasm - Creates an ummoving illusion.
<formillusion>
*4: Clone Object - Makes an illusionary object.
<cloneobject>
'Get
of Fenris'
1: Venom Blood - Makes your blood poisonous.
<auto>
2: Might of Thor - Raises your damage. <auto>
3: Scream of Gaia - Stuns everyone. <scream>
4: Hero's Stand - Prevents punch/hurl. <auto>
: Venom Blood - Yes, its at two levels. *growl*.
<auto>
*5: Fast Rage - Wolf rages faster. <rage>
'Glass
Walkers'
1: Diagnostics - Closely examines an object.
<diagnostics>
2: Cybersenses - Technologically enhances senses.
<readaura>
3: Elemental Favor - Controls urban spirits.
<elemfavor/not in>
4: Doppleganger - Takes on appearance of another.
<doppleganger>
5: Summon Net Spider - Summons a net spider.
<summonnetspider>
'Red
Talons'
*3: Hard Claws - Lets you parry with claws.
<auto>
*4: Harder Claws - Lets you parry with claws better.
<auto>
'Shadow
Lords'
1: Fatal Flaw - Exploits weaknesses to increase
damage. <auto>
2: Clap of Thunder - A thunder clap stuns foes.
<auto>
*3: Icy - Majesty. <icy>
4: Paralyzing Stare - Prevents opponents from
reacting. <paralyz>
5: Obedience - Forces others to obey you.
<obedience>
'Silent
Striders'
1: Speed of Thought - Increased speed. <auto>
2: Messenger's Fortitude - Reduced damage.
<auto>
3: Speed Beyond Thought - Increased speed.
<auto>
'Silver
Fangs'
4: Mindblock - Prevents scry/readaura. <shield>
*5: Silver immunity - Immune to silver. <auto>
Uktena
1: Shroud - Summons a ball of darkness.
<shroud>
2: Spirit of the Fish - Grants water breathing.
<auto>
4: Invisibility - Renders you invisible.
<invisibility>
5: Fetish Doll - Creates a Voodoo doll.
<fetish>
Wendigos
1: Camouflage - Hides the user from sight.
<camouflage>