Highlander
Highlander
Highlanders
For as long as history itself, there have been the
immortals. Those, whom
through one reason or another are unable to die
through normal means. They
wander, be they good or evil, destined to forever
uphold their beliefs through
adversity, and to, through beheading, rid the world
of their adversaries, and each
other. Practiced with their chosen weapons, they are
the weapon masters.
* Rebirth - Classes new HL. <not in>
* Increase - Increases HL abilities. <Increase
(ability)>
* Forge - Makes a hasting katana. <forge>
Reforges a weapon into a katana. <forge
(weapon)>
* Weaponskills - Improves weaponskills, 10k xp per
point.
<train weaponskill (amount) (weapon)>
See help highabil for abilities.
Highabil
Weaponry - adds 50 to max level in all weapon skills.
Attack - hit/damcap/damroll/speed increases
Defense - ac/resistances/magic resistances
Abilities -
1. Heighten - Allows one to see their enemies.
<heighten>
2. Blade Flash - removes target's sight, causing
induced blindness. <bflash>
3. Bash - Damages target, causing them to recover
before moving again. <bash>
4. Twist - Temporary speed increase, allowing one to
parry more often. <htwist>
5. Judgement - Though not supernatural, highlanders
are a fair judge of strength. <judgement>
6. Lunge - Attack causing the target to become
unbalanced. <lunge>